Saturday 10 June 2017

Typhon

For some weeks past, Udlotwyn the wizard had become increasingly troubled by his dreams. At first these had consisted of no more than obscure shapes, dimly perceived, but which nonetheless caused him a vague disquiet; but then, as night followed night, the vision gradually solidified, until he beheld an ancient city of tall towers and minarets, domes and battlements, strange in form and utterly black in colour, seen in the distance with the foreground shrouded in a strange bluish mist.
   Udlotwyn was disturbed. He was certain that these dreams portended something of great importance, but he could not identify the city, or even ascertain whether or not it had a real existence outside of his mind. He wondered whether anyone else had had similar dreams. As a wizard, he was naturally more sensitive to such things than ordinary people. But there was no-one he could consult: he was the only remaining true wizard in that country; perhaps the only one left in the entire world, for all he knew. For sure, there would be some amateur dabblers in magic, and all he could do was hope that their foolhardy experiments would not create too much damage.
 The dreams continued. Now sounds were heard too: voices chanting in an unfamiliar language and discordant notes of harsh music. Udlotwyn became increasingly worried. Finally he decided he must take action. He read reports that an unfortunate inmate at a mental asylum, who was generally placid and was encouraged to paint pictures as a therapy, had produced a canvas of a fantastic city-scape and then lapsed into violent ravings. In rare moments of coherence he had stated that he had painted what he saw in his dreams.
   Udlotwyn consulted his books of magical lore. What he eventually found there filled him with dread. The city he saw in his dreams could be none other than Typhon, that legendary home of evil warlocks, on the hill overlooking the Blue Marsh. No trace of it had ever been found by archaeologists, and some authorities maintained it was no more than a myth. And one name especially was associated with it: Magathan.
   Magathan! The most terrible of all the black magicians of past aeons! Of course, that was not his real name: no-one would dare pronounce the real name of a great wizard out loud: you never knew what might happen; though doubtless there would be hidden conundrums that allowed you to discover it. According to legend, Magathan had not died (for such a powerful wizard would never die in the way that ordinary mortals did) but was eternally asleep, no-one knew where, waiting to be awoken.
   Udlotwyn wondered whether some foolish dabbler had discovered his name and thus aroused him. For the situation was becoming more and more alarming. Groups of people were now reported to be wandering around, babbling incoherently about searching for a lost city, and in his dreams Udlotwyn could see them, trekking across the Blue Marsh towards the gates of Typhon. After much thought, he decided only one course of action was open to him. He must himself locate Magathan, and if his unquiet soul was indeed stirring, then silence him by banishing him from the world, if such a thing was possible. Udlotwyn sighed, knowing that this could be the final task he would ever undertake as a wizard, and might in every likelihood lead to his own fall and destruction. But what else could he do?
   He concentrated all his powers, in the hope that somehow he could sense the presence of Magathan in some place and make his way towards it. Nothing. Nothing at all. What now? 

(To be continued)

No comments:

Post a Comment